AI Insights · Timothy · July 2022
Top 5 Fashion Games on Android in Finland - Q2 2022
Discover the performance trends of the top 5 fashion games on Android in Finland during Q2 2022, with insights from Sensor Tower.
The top 5 fashion games on the Android platform in Finland during the second quarter of 2022 have shown varied performance trends in terms of downloads, revenue, and active users.
Project Makeover by Magic Tavern, Inc. had a steady weekly revenue, peaking at around $2.7K at the end of March before gradually declining to approximately $1.5K by the end of June. Weekly downloads fluctuated, reaching a high of 503 in late April and stabilizing around 300 towards the end of the quarter. Active users saw an initial increase from 3.8K to 4.3K by the end of April, then experienced a slight decline, maintaining around 3.7K towards the end of June.
MovieStarPlanet by MovieStarPlanet ApS experienced a significant drop in weekly revenue from $2.2K in mid-April to a low of $526 in mid-May, before recovering to $1.2K by the end of June. Downloads showed minor fluctuations, peaking at 476 in mid-April and ending the quarter at 305. Active users were relatively stable, ranging from 2.3K at the start of the quarter to 2.1K by the end.
Love Nikki-Dress UP Queen from Elex had a mixed performance in weekly revenue, starting at $925, dipping to $449 at the end of April, and then peaking at $1.3K in mid-May. Downloads remained low, mostly under 20 per week throughout the quarter. Active users showed a slight increase, starting at 500 and peaking at 681 in late May, before stabilizing around 540 by the end of June.
Covet Fashion: Dress Up Game by Crowdstar Inc saw a gradual decline in weekly revenue from $1K at the end of March to a low of $351 in early June, followed by a recovery to $717 by the end of the quarter. Downloads were minimal, with a peak of 43 in mid-April and mostly staying below 30. Active users were relatively stable, ranging from 627 at the beginning to 546 by the end of June.
Shining Nikki-Fashion Makeover by Papergames had a modest weekly revenue, peaking at $689 in mid-May and ending the quarter at $310. Downloads were consistently low, rarely exceeding 15 per week. Active users showed little variation, remaining around 150-180 throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's website.